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1. I designed & built an ambitious, innovative iOS game with robust screen reader support (2022 to 2024)
I needed a new challenge! So, over the past 2 years, I have been working on a project to wrap my brain around the exciting, emerging fields of video game accessibility and augmented reality. As a lifelong gamer and passionate accessibility advocate, I wanted to push myself to create something for gamers who use screen readers. City Clicker – Bird Plus is still in its infancy, but I am learning a lot!
Skills I worked on:
- Game design, creating a simple but rewarding gameplay loop
- Interaction design, including accessibility from the ground up
- Game programming in C# (for the first time)
- Accessibility integration in the Unity engine (also new to me)
- Integrating screen reader accessibility with augmented reality
- Creating new UI components from existing building blocks
- Sound design and music
- Production art and animation
- iOS app publishing
- User research to inform upcoming updates
2. I made UKG’s enterprise-scale design system accessible (2019 to present)
UKG has an overwhelming number of products. The design system is a crucial way to maintain consistency, quality, maintainability across them. I established a close relationship with this team from its inception, to ensure accessibility was a core value. This ensures any investment in the design system has its impact multiplied across many products. Collaboration with them is unique, being both horizontal (with high level consulting and oversight), and vertical (with accessibility directly embedding onto the team, as needed).
As a part of this long running collaboration, I:
- Provided accessibility expertise during design and development of nearly every component. Yes, that includes the new "A.I." ones
- Performed accessibility testing to find issues in component implementations
- Reviewed metrics and prioritized issues to maximize impact of investments
- Established a template for accessibility documentation to improve collaboration between design and engineering
- Wrote usage documentation to help consuming teams implement the design system accessibly
- Paired with product management to teach accessibility fundamentals and ensure ongoing investment
- Paired with designers to improve the adoption of inclusive design practices
- Paired with engineers to teach better use of ARIA and collaborate on complex components
- Paired with quality engineers to establish consistent automated accessibility testing
- Improved manual testing practices by securing mobile testing devices, virtual machines, and screen readers
- Trained the team on screen reader usage
- Embedded directly on the team for a few months to overhaul processes and ensure significant momentum and progress
- Thanks to this ongoing hard work, we can ensure a reliably high baseline level of accessibility for every product that is built with the design system
3. I created UKG’s accessibility-focused user research process to correct a serious gap (2024)
UKG has always had a thriving user research team. Unfortunately, this amazing team wasn't doing any accesibility research. To correct that major problem, I oversaw efforts to make sure they can get feedback from real users with disabilities. To do this, I led by example, spearheading the first instance of this kind of research from end to end, including:
- Problem identification and definition
- Creating buy-in and securing funding
- Overseeing participant recruiting
- Coding the prototype
- Pairing with a researcher to script and facilitate the study while training them for future iterations
- Providing analysis of feedback and major takeaways
- Crafting a strategy for repeating the process sustainably on a recurring cadence
4. I created timeless interaction models for the UKG Pro mobile app (2016 to 2019)
In 2010, I became Ultimate’s go-to mobile UX expert for our first experimental iOS app. Later in 2016, I co-founded the official mobile team to create the UltiPro Mobile app (Now UKG Pro). It’s used by millions of people every week and consistently ranks among the top 20 apps for business on both iOS App Store and Google Play.
8 years after launching, these designs survived multiple redesigns, rebrands, and rewrites. This is owed to my iterative process that constantly checked in with user feedback.
My cross-functional contributions included:
- Interaction patterns for navigation, layout, search, settings, and notifications that are still in use
- Conceptual storyboarding, from rough sketches to polished illustrations that resonated with users
- Information architecture, user flows, card sorts, and affinity diagramming
- Low-fi paper prototyping for cheap, fast iteration
- Mid-fi, clickable wireframes for on-mobile feedback
- High-fi sketches and coded prototypes to speed up implementation
- Documented design principles and practices for other designers to follow
5. I love teaching UX and accessibility! I was selected to present at AccessU 2024
I love to lead training sessions. I always dreamed of being a teacher. This career has graced me with the opportunity to fulfill some of those wishes
AccessU 2024 Presentation – Straight Talk: What Disabled Users Want You to Know When Designing your Product
- Co-presented with the wonderful Amy Mason
- Presented at Knowbility’s tightly curated John Slatin AccessU Conference in Austin, Texas
- As one of the most successful and well-reviewed classes from 2024, it was selected for a re-broadcast and live Q&A as a part of Knowbility’s training offerings
- Focused on demystifying the process of usability testing and inclusive design with users who have disabilities
- Provided practical tips in a casual, unintimidating way that was very well-received
- Honored to be selected alongside the likes of Adrian Roselli, Karl Groves, and Meryl Evans
Internal Training at UKG
In my Accessibility Specialist role, training is a major part of my duties. It allows us to proactively “shift left” and make teams more self-sufficient. I’ve trained colleagues across a variety of roles:
- UX Designers
- User researchers
- Engineers, including QAs
- Product managers
- Business analysts
I’ve trained those colleagues on a variety of topics:
- Accessibility fundamentals
- UX design process
- Front-end engineering
- Screen reader usage
- Keyboard testing
- Automated testing
- And much more!
6. I changed Ultimate/UKG forever by starting the accessibility program (2019 to present)
Since joining Ultimate in 2009, I have made accessibility a major focus. I brought accessibility expertise to customer escalations as early as 2010. In 2011-2012, I dove deep into ARIA and iOS to create training presentations, coding standards, and design guidelines for web and native apps. Since then, it’s been embedded in all my work.
In 2019, I transitioned into accessibility full time. I built grassroots support by organizing awareness events, training my colleagues, and getting buy-in from leadership. After being certified as a Web Accessibility Specialist by the IAAP, I proudly became Ultimate’s first accessibility individual contributor. That same year, I teamed up with my manager to create the Accessibility department. We later added 2 more senior specialists and an ethnographer, growing a robust program that works vertically and horizontally. We now balance customer escalations and sales support with preventive tasks like training, measurement, and strategy, to improve accessibility at scale.
Accessibility Design Reviews have been a successful and long-running part of the program
I created a series of review meetings. These are an approachable, safe space to share, learn, and collaborate. The reviews:
- Welcome both designers and developers to double-check their in-progress work
- Catch issues earlier in the production process, reducing risk and expense
- Foster collaboration across roles and teams
- Help those who attend become noticeably more proficient over time
- Scaled from a bi-weekly meeting with a small audience to 4 meetings a week, with multiple hosts
- We have completed hundreds of reviews, improving countless designs
7. I oversaw accessibility overhauls that eliminated legal risks and delighted customers (2019 to present)
Products with a lot of accessibility risk need a concentrated focus. These “remediation” projects can take anywhere from a few weeks to several months.
This requires juggling many activities, like:
- Auditing the products to find WCAG violations
- Overseeing third party audits
- Meeting with customers to catalog issues
- Demoing issues to product teams
- Training engineers, designers and product managers
- Prioritization and roadmapping
- Troubleshooting implementations with engineers
- Communicating progress and results to customers
Notable product remediations I oversaw:
UKG Government Time and Attendence (a.k.a. GovTA)
- This product allows government agencies, like the Veteran’s Administration and Department of Homeland Security, to provide an accessible experience to their employees
- The upgrade increased annual recurring revenue by over $10 million, for just the VA account
- Representatives from the VA have said UKG’s GovTA is now the “most 508 compliant” product that they use
- Thanks to its success, we have expanded the roadmap to upgrade WCAG conformance from 2.0 single A, to 2.2 double A
UKG Recruitment – online job board
- Fixing this product reduced legal risk for our customers by making sure their online hiring processes don’t discriminate against people with disabilities. More importantly, it gives equal opportunity and a better user experience to all applicants!
- This involved working with a development team across the globe that was brand new to accessibility
- It required significant training for product and engineering, and close collaboration on implementation to ensure quality
- Good customer reception allowed us to confidently increase accessibility investment by extending the roadmap to more user roles, along with an update to our modern design system
8. I created a bespoke web app UI from scratch as a UX team of one (2015 to 2017)
Expression Builder is a code editor that customizes payroll calculations. I led the concept, design, and execution of the user interface.
What started as a humble text field and save button evolved over 2 years, gaining increasingly rich features. It delighted users with its focused layout, contextual awareness, robust keyboard support, and playful, unobtrusive animations. My wide-ranging contributions included:
- Conceptual research and storyboarding
- Business analysis and agile story writing
- Product management & roadmap prioritization
- All UX design, from low-fi paper sketches, to high-fi motion design and mockups
- Robust keyboard support
- Front-end development, with HTML, CSS, and JS
- Usability research plans, scripts, facilitation, and analysis
9. Standing on the shoulders of giants
I love to work on big projects with ambitious teams. I’m proud of my accomplishments, but everything on this page has depended on the support of many other, much more brilliant people. Much love to all my collaborators, past and present! Thank you so, so much!
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